PDF book library free download

Career Building Through Alternate Reality Gaming

Career Building Through Alternate Reality Gaming PDF
Author: Meg Swaine
Publisher: The Rosen Publishing Group, Inc
ISBN: 1435847695
Size: 53.71 MB
Format: PDF, ePub, Docs
Category : Business & Economics
Languages : en
Pages : 64
View: 4004

Get Book


Alternate Reality Games (ARGs) are computer- and Internet-based "games" (sometimes they're not games at all in a traditional competitive sense) that create virtual environments and self-contained, fully elaborated worlds. The games usually feature an interactive, real-time narrative that involves multiple participants directly with characters, and the action unfolds as a result of participants’ responses to challenges and puzzles. Participants often form a community of sorts to play the game, coming to strategic decisions and coordinating their responses and actions in the virtual world through media of the actual world, such as telephone, email, snail mail, and the Internet. This book introduces readers to the dazzlingly elaborate, intricate, and wildly imaginative world of ARGs and shows how a career can be forged out of a form of “play” that is both serious and entertaining, ingenious and imaginative, fun and profitable.

Career Building Through Alternate Reality Gaming

Career Building Through Alternate Reality Gaming PDF
Author: Meg Swaine
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213579
Size: 27.44 MB
Format: PDF, Kindle
Category : Business & Economics
Languages : en
Pages : 64
View: 4171

Get Book


Provides an overview of alternate reality gaming, and describes the knowledge, skills, education, and experience needed to pursue a career in this field.

Career Building Through Machinima

Career Building Through Machinima PDF
Author: Holly Cefrey
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213586
Size: 51.46 MB
Format: PDF
Category : Business & Economics
Languages : en
Pages : 64
View: 3719

Get Book


Machinima, meaning "machine cinema," is the technology of using computers to create cinematic features. This book teaches readers, who may be hobbyists in the art, how to use their talents to produce lifelong careers from what they love.

Career Building Through Fan Fiction Writing

Career Building Through Fan Fiction Writing PDF
Author: Miriam Segall
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213562
Size: 70.47 MB
Format: PDF, ePub, Docs
Category : Business & Economics
Languages : en
Pages : 64
View: 7573

Get Book


Introduces readers to fan fiction writing, the creation of original stories based on characters and settings from popular fiction, television programs, films, or video games, and suggests ways that this creative activity might lead to a career in writing.

Career Building Through Skinning And Modding

Career Building Through Skinning and Modding PDF
Author: Jeri Freedman
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213548
Size: 52.33 MB
Format: PDF, ePub, Mobi
Category : Business & Economics
Languages : en
Pages : 64
View: 873

Get Book


Introduces readers to skinning and modding, the practices of modifying the appearance or function of existing software, and suggests ways that these creative activities might lead to a career in web design or game programming.

Career Building Through Digital Sampling And Remixing

Career Building Through Digital Sampling and Remixing PDF
Author: Sahara Gisnash
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213555
Size: 22.34 MB
Format: PDF, ePub, Mobi
Category : Business & Economics
Languages : en
Pages : 64
View: 2184

Get Book


Provides an overview of digital sound careers, including DJs, music producers, and recording engineers, and describes the knowledge, skills, and experience needed to pursue a career in these fields.

Career Building Through Music Video And Software Mashups

Career Building Through Music  Video  and Software Mashups PDF
Author: Holly Cefrey
Publisher: The Rosen Publishing Group
ISBN: 9781404213593
Size: 22.72 MB
Format: PDF, Kindle
Category : Juvenile Nonfiction
Languages : en
Pages : 64
View: 410

Get Book


Provides an overview of careers in music, video, and software mashups, and describes the knowledge, skills, and experience needed to pursue a career in these fields.

Rosen Publishing

Rosen Publishing PDF
Author:
Publisher: The Rosen Publishing Group
ISBN: 9781435875081
Size: 78.29 MB
Format: PDF, Mobi
Category :
Languages : en
Pages :
View: 7662

Get Book



Looking For Lost

Looking for Lost PDF
Author: Randy Laist
Publisher: McFarland
ISBN: 0786485884
Size: 18.39 MB
Format: PDF, ePub, Docs
Category : Performing Arts
Languages : en
Pages : 260
View: 7309

Get Book


Lost has received widespread acclaim as one of the most innovative, intelligent, and influential dramatic series in television history. Central to Lost’s success has been its capacity to evoke audience interpretations of its mysteries, undiminished even with the series’ definitive conclusion. This collection of fifteen essays by critics, academics, and philosophers examines the complete series from a diverse but interconnected array of perspectives. Complementary and occasionally conflicting interpretations of the show’s major themes are presented, including the role of time, fate and determinism, masculinity, parenthood, and the threat of environmental apocalypse.

Learning Games

Learning Games PDF
Author: Scott J. Warren
Publisher: Springer
ISBN: 3319468294
Size: 77.67 MB
Format: PDF, Docs
Category : Education
Languages : en
Pages : 262
View: 3426

Get Book


This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. /div

Alternate Reality Games

Alternate Reality Games PDF
Author: Charles Palmer
Publisher: CRC Press
ISBN: 1498722393
Size: 19.91 MB
Format: PDF, ePub, Docs
Category : Business & Economics
Languages : en
Pages : 118
View: 7077

Get Book


While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches. Alternate Reality Games: Gamification for Performance leads you through the fundamentals of ARGs. It includes a discussion of what is and is not an ARG, citing examples and identifying business challenges that can be addressed through ARGs. It presents case studies that illustrate the variety of forms that ARGs take and the issues to which they can be applied, such as improving performance and critical communication situations. It also gives guidelines for creating your own ARGs, reviewing the process and technological tools and considerations relevant to their creation. Presenting a thorough examination of the beneficial roles ARGs can play in the business environment as well as methods for creating effective ARGs, Alternate Reality Games: Gamification for Performance is an ideal reference for those approaching or considering ARGs for the first time as well as the training professional or professional game designer. It presents a comprehensive overview of the advantages of applying ARGs to the workplace as well as methods for designing and using them.

Games And Gamification In Market Research

Games and Gamification in Market Research PDF
Author: Betty Adamou
Publisher: Kogan Page Publishers
ISBN: 0749483369
Size: 30.36 MB
Format: PDF, ePub, Docs
Category : Business & Economics
Languages : en
Pages : 360
View: 2287

Get Book


Games are the most engaging medium of all time: they harness storytelling and heuristics, drive emotion and push the evolution of technology in a way that no other platform has or can. It's no surprise, then, that games and gamification are revolutionizing the market research industry, offering opportunities to reinvigorate the notoriously sluggish engagement levels seen in traditional surveying methods. This not only improves data quality, but offers untapped insights unattainable through traditional methods. Games and Gamification in Market Research shows readers how to design ResearchGames and Gamified Surveys that will intrinsically engage participants and how best to use these methodologies to become, and stay, commercially competitive. In a world where brands and organizations are increasingly interested in the feelings and contexts that drive consumer choices, Games and Gamification in Market Research gives readers the skills to use the components in games to encourage play and observe consumer behaviours via simulations for predictive modelling. Written by Betty Adamou, the UK's leading research game designer and named as one of seven women shaping the future of market research, it explains the ways in which these methodologies will evolve with technologies such as virtual reality and artificial intelligence, and how it will shape research careers. Alongside a companion website, this book provides a fully immersive and fascinating overview of game-based research.

Alternate Reality Games And The Cusp Of Digital Gameplay

Alternate Reality Games and the Cusp of Digital Gameplay PDF
Author: Antero Garcia
Publisher: Bloomsbury Publishing USA
ISBN: 1501316265
Size: 63.16 MB
Format: PDF, ePub
Category : Games & Activities
Languages : en
Pages : 352
View: 5243

Get Book


Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.

Social Media Marketing

Social Media Marketing PDF
Author: Tracy L. Tuten
Publisher: SAGE
ISBN: 1473916518
Size: 61.55 MB
Format: PDF, Docs
Category : Business & Economics
Languages : en
Pages : 352
View: 3120

Get Book


**Winner of the TAA 2017 Textbook Excellence Award** “Social Media Marketing deserves special kudos for its courage in tackling the new frontier of social media marketing. This textbook challenges its readers to grapple with the daunting task of understanding rapidly evolving social media and its users."—TAA Judges Panel Social Media Marketing was the first textbook to cover this vital subject. It shows how social media fits into and complements the marketer’s toolbox. The book melds essential theory with practical application as it covers core skills such as strategic planning for social media applications, incorporating these platforms into the brand’s marketing communications executions, and harnessing social media data to yield customer insights. The authors outline the "Four Zones" of social media that marketers can use to achieve their strategic objectives. These include: 1. Community (e.g. Instagram) 2. Publishing (e.g. Tumblr) 3. Entertainment (e.g. Candy Crush Saga) 4. Commerce (e.g. Groupon) This Second Edition contains new examples, industry developments and academic research to help students remain current in their marketing studies, as well as a new and improved user-friendly layout to make the text easy to navigate. The textbook also provides a free companion website that offers valuable additional resources for both instructors and students. Visit: study.sagepub.com/smm. Readers of the book are also invited to join the authors and others online by using the hashtag: #smm

Steele Ridge The Kingstons Box Set 3 Books 1 5

Steele Ridge  The Kingstons Box Set 3  Books 1 5  PDF
Author: Adrienne Giordano
Publisher: Steele Ridge Publishing
ISBN: 1948075792
Size: 11.96 MB
Format: PDF, Docs
Category : Fiction
Languages : en
Pages :
View: 4837

Get Book


Steele Ridge: The Kingstons . . . The Complete Series Enjoy 5 small town binge-worthy novels packed in one big bundle. CRAVING HEAT by Adrienne Giordano When a scandal rocks professional football, a sports legend partners with a small-town sheriff to stop a ruthless killer. TASTING FIRE by Kelsey Browning Will the struggle to untangle a web of half-truths bring them closer together, or will it tear them apart for good? SEARING NEED by Tracey Devlyn To escape a brutal killer, a researcher must team up with a tortured soldier who poses an even greater threat . . . to her heart. STRIKING EDGE by Kelsey Browning During a wilderness reality show, an adventure guide with a painful past finds himself attracted to an off-limits music superstar only to discover she is the target of a game-playing killer. BURNING ACHE by Adrienne Giordano A CIA psychologist on the trail of a deadly weapon falls for her prime suspect and discovers she’s not the only one who has him in her sights.

Tasting Fire

Tasting Fire PDF
Author: Kelsey Browning
Publisher: Steele Ridge Publishing
ISBN: 1948075083
Size: 19.84 MB
Format: PDF, Kindle
Category : Fiction
Languages : en
Pages :
View: 697

Get Book


Fire in one hand, ashes in the other... Studious tutor Emmy McKay fell in love with Cash Kingston over a biology textbook, never expecting the high school football hero to give her a second thought. But his feelings for her burned just as hot. All too soon, Emmy’s choices destroyed their youthful relationship, reducing it to a pile of ash. Years later, she has landed her dream job as an ER doctor in her hometown. Now it’s time to win back her dream man. As a firefighter and tactical medic, Cash Kingston is no stranger to white-knuckle situations. But when he learns his beautiful—and brilliant—ex-girlfriend has returned to Steele Ridge, he feels as if he’s standing on the roof of a blazing building. With no escape route in sight. Emmy is the only woman who’s ever had the power to build him up one minute and burn him down the next. But when someone targets Emmy and they begin to suspect the danger stems from their past relationship, it’s impossible for Cash to stay detached. Will the struggle to untangle a web of half-truths bring them closer together, or will it tear them apart for good? If you would like to read the entire Steele Ridge series in chronological order, following is the correct order. The Beginning - The Steeles Going Hard - The Steeles Living Fast - The Steeles Loving Deep - The Steeles Breaking Free - The Steeles Roaming Wild - The Steeles Stripping Bare - The Steeles Enduring Love - The Steeles Craving Heat - The Kingstons Tasting Fire - The Kingstons Searing Need - The Kingstons Vowing Love - The Steeles Striking Edge - The Kingstons Burning Ache - The Kingstons

Advanced Game Design With Flash

AdvancED Game Design with Flash PDF
Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430227400
Size: 58.85 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 808
View: 7637

Get Book


Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.

Homeschooling For Dummies

Homeschooling For Dummies PDF
Author: Jennifer Kaufeld
Publisher: John Wiley & Sons
ISBN: 1118068661
Size: 39.69 MB
Format: PDF, ePub, Mobi
Category : Education
Languages : en
Pages : 384
View: 5243

Get Book


If you believe that a good education is the greatest gift you can give your child, you’re probably pretty unhappy with what’s being taught in most classrooms these days. If you think that education should do more than just train kids to take standardized tests, that it should build their critical thinking skills, enable them to weigh ethical considerations, instill a passion for learning, and reflect your core values and beliefs, then you’re probably fed up with the current state of our schools. If, like many parents, you’re wondering whether homeschooling can be the solution you’re looking for, then you’ll be happy to know that the answer is yes–and Home Schooling For Dummies shows you how. This friendly, well-informed guide is a valuable resource for parents considering homeschooling, as well as veteran homeschooler interested in fresh homeschooling ideas. It gets you on track with what you need to know to confidently: De termine whether homeschooling is right for you and your family Get started in homeschooling Obtain teaching materials Develop a curriculum that reflects your values and beliefs Comply with all legal requirements Find healthy social outlets for your kids Join a homeschooling cooperative From textbooks to computers to state compliance, expert Jennifer Kaufeld, covers all the bases. She anticipates most of your questions about homeschooling and answers them with clear, easy-to-follow answers enlivened by real-life accounts by parents around the nation who have opted to homeschool their children. Topics covered include: Deciding at what age to begin Determining your kid’s learning style and teaching to it Teaching special needs children Developing a curriculum that’s right for your children Finding social outlets for you homeschoolers Complying with state and federal regulations Teaching at the primary, middle school and high school levels Preparing for the SATs, ACT and other key standardized tests Networking with other homeschoolers You shouldn’t have to compromise on your children’s education. Get Homeschooling For Dummies and find out how to turn your home into a school and raise smart, well-adjusted kids.

Serious Game Design And Development Technologies For Training And Learning

Serious Game Design and Development  Technologies for Training and Learning PDF
Author: Cannon-Bowers, Jan
Publisher: IGI Global
ISBN: 1615207406
Size: 59.82 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 382
View: 3054

Get Book


"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.

Write Your Way Into Animation And Games

Write Your Way into Animation and Games PDF
Author: Christy Marx
Publisher: Taylor & Francis
ISBN: 1136131493
Size: 59.18 MB
Format: PDF, Docs
Category : Art
Languages : en
Pages : 425
View: 6481

Get Book


Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand