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Photoshop For Games

Photoshop for Games PDF
Author: Shawn Nelson
Publisher: New Riders
ISBN: 0133819957
Size: 48.67 MB
Format: PDF, ePub
Category : Computers
Languages : en
Pages : 304
View: 5857

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Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane. This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find refreshing. Where other books focus on Photoshop lessons or on the basics of drawing, Photoshop for Games gives you many hands-on lessons for developing artwork that can be adapted for many purposes. Full of inspiring projects , readers will find examples from comic, realistic, graphic styles, and more. Downloadable project files and videos accompany some of the tutorials so that readers can dive deeper on topics. Whether they are developing games for consoles, mobile devices, or the Web, game artists from all backgrounds will learn the best practices to game art creation in Photoshop.

Photoshop For Games

Photoshop for Games PDF
Author: Shawn Nelson
Publisher:
ISBN: 9780133819960
Size: 14.85 MB
Format: PDF, ePub
Category : Adobe Photoshop
Languages : en
Pages :
View: 5798

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3ds Max Modeling For Games

3ds Max Modeling for Games PDF
Author: Andrew Gahan
Publisher: CRC Press
ISBN: 1136139184
Size: 72.69 MB
Format: PDF, ePub, Mobi
Category : Computers
Languages : en
Pages : 459
View: 433

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With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models

3d Game Textures

3D Game Textures PDF
Author: Luke Ahearn
Publisher: AK Peters
ISBN: 9781138920064
Size: 55.86 MB
Format: PDF
Category : Computers
Languages : en
Pages : 412
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Users learn how to create stunning, professional-quality game textures from an award-winning industry expert with this book--a one-stop shop to learning everything about texturing game worlds, from the research that goes into creating a world to tips, tricks and tools of the trade. A companion CD-ROM includes sample textures and electronic versions of images in the book.

Photoshop For Video

Photoshop for Video PDF
Author: Richard Harrington
Publisher: CRC Press
ISBN: 1136065989
Size: 35.63 MB
Format: PDF, Docs
Category : Performing Arts
Languages : en
Pages : 432
View: 5591

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Master the graphic design and production skills required of today's video editors and motion graphic professionals with this comprehensive guide to the video tools in Adobe Photoshop CS3. Every page is filled with techniques to help the video professional make graphics for use in television, video, the Internet, and DVD. Lively discourse, full-color presentations, and hands-on tutorials demonstrate everything you need to know about how to combine still and moving images. Fundamental concepts such as transparency, pixel aspect ratio, and alpha channels are made precisely clear, and advanced techniques show how to use Photoshop as a character generator, color corrector, and animation tool. This edition features expanded coverage of DVD and motion graphics design, as well as addressing recent developments in High Definition video and 32-bit imaging. This indispensable reference includes: * real-world solutions for making graphics for video * introduction to third party plug-ins * automation and shortcut methods that cut production time * profiles of notable editors and motion graphic artists that include their favorite tips and tricks The DVD offers a hands-on multimedia experience with hundreds of images to work on, tutorials to complete and 2 1⁄2 hours of video training to watch.

3ds Max Modeling For Games Volume Ii

3ds Max Modeling for Games  Volume II PDF
Author: Andrew Gahan
Publisher: Taylor & Francis
ISBN: 1136129251
Size: 32.68 MB
Format: PDF, ePub, Mobi
Category : Art
Languages : en
Pages : 380
View: 3601

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There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

Photoshop Illuminated

Photoshop Illuminated PDF
Author: Jaimy McCann
Publisher: Mesmer Incorporated
ISBN: 9780970753038
Size: 24.41 MB
Format: PDF, ePub
Category : Computers
Languages : en
Pages : 271
View: 3086

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Doing Things With Games

Doing Things with Games PDF
Author: Lindsay D. Grace
Publisher: CRC Press
ISBN: 0429771312
Size: 80.27 MB
Format: PDF
Category : Computers
Languages : en
Pages : 254
View: 3690

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The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims

Zbrush 4 Sculpting For Games

ZBrush 4 Sculpting for Games PDF
Author: Manuel Scherer
Publisher: Packt Publishing Ltd
ISBN: 1849690812
Size: 68.13 MB
Format: PDF, ePub
Category : Computers
Languages : en
Pages : 328
View: 1268

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Sculpt machines, environments, and creatures for your game development projects.

Basic Drawing For Games

Basic Drawing for Games PDF
Author: Les Pardew
Publisher: Course Technology
ISBN:
Size: 66.79 MB
Format: PDF, Docs
Category : Computers
Languages : en
Pages : 216
View: 7529

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Looks at basic drawing techniques and skills as applied to computer game development.

2d Graphics Programming For Games

2D Graphics Programming for Games PDF
Author: John Pile Jr.
Publisher: CRC Press
ISBN: 1466501901
Size: 69.87 MB
Format: PDF, ePub, Mobi
Category : Computers
Languages : en
Pages : 240
View: 4076

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The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c

Developing Creative Content For Games

Developing Creative Content for Games PDF
Author: Greg Johnson
Publisher: CRC Press
ISBN: 1498777678
Size: 12.11 MB
Format: PDF, Docs
Category : Computers
Languages : en
Pages : 296
View: 1237

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This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.

Maya For Games

Maya for Games PDF
Author: Michael Ingrassia
Publisher: CRC Press
ISBN: 0080927998
Size: 27.33 MB
Format: PDF, Docs
Category : Computers
Languages : en
Pages : 416
View: 373

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Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game m

Career Opportunities In The Internet Video Games And Multimedia

Career Opportunities in the Internet  Video Games  and Multimedia PDF
Author: T. Allan Taylor
Publisher: Infobase Publishing
ISBN: 143811074X
Size: 63.73 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages :
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Provides updated key information, including salary ranges, employment trends, and technical requirements. Career profiles include animator, content specialist, game designer, online editor, web security manager, and more.

Learning To Texture For Games

Learning to Texture for Games PDF
Author:
Publisher:
ISBN:
Size: 30.63 MB
Format: PDF, ePub, Mobi
Category :
Languages : en
Pages :
View: 5399

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Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.

3d Game Textures

3D Game Textures PDF
Author: Luke Ahearn
Publisher: CRC Press
ISBN: 1351859773
Size: 59.28 MB
Format: PDF
Category : Computers
Languages : en
Pages : 392
View: 3465

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The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.