PDF book library free download

Photoshop For Games

Photoshop for Games PDF
Author: Shawn Nelson
Publisher: New Riders
ISBN: 0133819957
Size: 71.38 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 304
View: 5692

Get Book


Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane. This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find refreshing. Where other books focus on Photoshop lessons or on the basics of drawing, Photoshop for Games gives you many hands-on lessons for developing artwork that can be adapted for many purposes. Full of inspiring projects , readers will find examples from comic, realistic, graphic styles, and more. Downloadable project files and videos accompany some of the tutorials so that readers can dive deeper on topics. Whether they are developing games for consoles, mobile devices, or the Web, game artists from all backgrounds will learn the best practices to game art creation in Photoshop.

Photoshop For Games

Photoshop for Games PDF
Author: Shawn Nelson
Publisher:
ISBN: 9780133819960
Size: 37.23 MB
Format: PDF, ePub, Docs
Category : Adobe Photoshop
Languages : en
Pages :
View: 7077

Get Book



3ds Max Modeling For Games

3ds Max Modeling for Games PDF
Author: Andrew Gahan
Publisher: CRC Press
ISBN: 1136139184
Size: 18.69 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 459
View: 4217

Get Book


With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models

3ds Max Modeling For Games Volume Ii

3ds Max Modeling for Games  Volume II PDF
Author: Andrew Gahan
Publisher: Taylor & Francis
ISBN: 1136129251
Size: 80.10 MB
Format: PDF, ePub
Category : Art
Languages : en
Pages : 380
View: 6338

Get Book


There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

3ds Max Modeling For Games

3ds Max Modeling for Games PDF
Author: Andrew Gahan
Publisher: CRC Press
ISBN: 1136139109
Size: 68.63 MB
Format: PDF, Kindle
Category : Art
Languages : en
Pages : 336
View: 3526

Get Book


The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes.

Photoshop Illuminated

Photoshop Illuminated PDF
Author: Jaimy McCann
Publisher: Mesmer Incorporated
ISBN: 9780970753038
Size: 65.28 MB
Format: PDF, ePub
Category : Computers
Languages : en
Pages : 271
View: 4966

Get Book



3d Game Textures

3D Game Textures PDF
Author: Luke Ahearn
Publisher: CRC Press
ISBN: 1351859765
Size: 15.68 MB
Format: PDF
Category : Computers
Languages : en
Pages : 392
View: 6875

Get Book


The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book. Written with the beginner and the professional in mind, this book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development.

Learning Cocos2d X Game Development

Learning Cocos2d x Game Development PDF
Author: Siddharth Shekar
Publisher: Packt Publishing Ltd
ISBN: 1783988274
Size: 13.40 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 266
View: 5124

Get Book


If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.

Zbrush 4 Sculpting For Games

ZBrush 4 Sculpting for Games PDF
Author: Manuel Scherer
Publisher: Packt Publishing Ltd
ISBN: 1849690812
Size: 70.75 MB
Format: PDF, ePub, Mobi
Category : Computers
Languages : en
Pages : 328
View: 7236

Get Book


Sculpt machines, environments, and creatures for your game development projects.