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War And Games

War and Games PDF
Author: Tim Cornell
Publisher: Boydell Press
ISBN: 9780851158709
Size: 14.85 MB
Format: PDF, Docs
Category : History
Languages : en
Pages : 331
View: 5371

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These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it.

The Best Strategy War Game Strategies Secrets

The Best Strategy   War Game Strategies   Secrets PDF
Author: Computer Game Strategy magazine
Publisher: Sybex
ISBN: 9780782120264
Size: 16.91 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 279
View: 5768

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Hints, tips, tricks, maps, and strategies are offered for the best action games of the year--including Myst, Panzer General, Fantasy General, Warcraft: Orcs & Humans, and many more. The CD includes playable demos for the games discussed in the book, plus bonus articles, patches, and upgrades.

Wargames Kriegsspiele

Wargames   Kriegsspiele PDF
Author: David Bischoff
Publisher:
ISBN: 9783453019201
Size: 33.47 MB
Format: PDF, Kindle
Category :
Languages : en
Pages : 249
View: 7467

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War Games

War Games PDF
Author: Philip Hammond
Publisher: Bloomsbury Publishing USA
ISBN: 1501351168
Size: 59.18 MB
Format: PDF, Kindle
Category : Social Science
Languages : en
Pages : 288
View: 7522

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Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

War Games

War Games PDF
Author: Leo Murray
Publisher:
ISBN: 9781785903519
Size: 60.46 MB
Format: PDF
Category :
Languages : en
Pages : 304
View: 2608

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Three stories run through this book. One story comes from a collection of eyewitness accounts of combat. Intense, personal and often laced with dark humour, this story ties readers to the experience of combat. It encourages readers to see war through a soldier's eyes. The main body tells the second story. This describes the hard science of tactical psychology, from its basic components to its most compelling effects. Each chapter comes with a key fact, examining for example; the strength of aversion to killing, the number of artillery shells or rifle bullets needed to pin down a unit and the extent to which combat degrades rational thought. These facts are linked to build through the book. Together, they provide a complete picture of how soldiers react to combat and how wars can be won by understanding the way enemy soldiers think. The third story is woven through the scientific themes and tied to the eyewitness accounts. It tells how the author was sucked into a secretive world of fighters and thinkers. War Games is a fascinating insight into how the human mind operates in combat situations.

The War Game

The War Game PDF
Author: Garry D. Brewer
Publisher:
ISBN:
Size: 64.10 MB
Format: PDF, Docs
Category : Political Science
Languages : en
Pages : 385
View: 1714

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This book is a fascinating examination of a subject that has enormous consequences but few initiates--the system of military combat simulations and their advocates in defense establishments. The scope and importance of this field may be hinted at each spring during budget debates, but until now no one has made a full public inquiry into the military studies, the analysis system, and the people behind these obscure enterprises. How did war games come into vogue? Who designs the models that test and measure weapons capabilities--tests whose outcomes their supporters want to use to determine the allocation of millions of dollars, not to mention the deployment of U.S. armaments, around the globe? How are the potential uses of weapons studied when empirical testing is prohibitive or impossible? And what is the state of the war-gaming art and profession? These are but a few of the crucial questions addressed and answered in this work. The authors interviewed and observed war-gaming professionals in depth, exploring the extent and status of gaming in the defense community and examining these in terms of purpose, means of production, operations, uses, benefits, and costs. Consequently, their book is not simply an analysis but a portrait of the profession. As such, it will serve not only as a blueprint for necessary improvements in the military area but also as the catalyst for future work in diverse areas, since the problems of largescale models examined in a war-game context are now being experienced in such newer fields as energy policy and urban planning.

Games And War In Early Modern English Literature

Games and War in Early Modern English Literature PDF
Author: Holly F. Nelson
Publisher: Amsterdam University Press
ISBN: 9048544831
Size: 36.63 MB
Format: PDF
Category : History
Languages : en
Pages :
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This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically and ideologically significant ways in the early modern plays, poetry or prose of William Shakespeare, Thomas Morton, John Milton, Margaret Cavendish, Aphra Behn, and Jonathan Swift, among others. Contributors interpret the terms 'war games' or 'games of war' broadly, freeing them to uncover the more complex and abstract interplay of war and games in the early modern mind, taking readers from the cockpits and clowns of Shakespearean drama, through the intriguing manuals of cryptographers and the ingenious literary wargames of Restoration women authors, to the witty but rancorous paper wars of the late seventeenth and early eighteenth centuries.

Cold War Games

Cold War Games PDF
Author: Clemens Reisner
Publisher: Vandenhoeck & Ruprecht
ISBN: 3412519065
Size: 74.97 MB
Format: PDF, ePub, Docs
Category : History
Languages : de
Pages : 403
View: 5266

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Zwischen Computerspielen und Kaltem Krieg besteht eine enge Verbindung. Nicht nur entstammen die technischen Grundlagen des Mediums den Technologien des Systemkonfliktes. Seit seinen frühesten Tagen hatte das Unterhaltungsmedium auch etwas dazu zu sagen, was der Kalte Krieg war und bedeutete. In einer Reihe von exemplarischen Analysen beleuchtet diese Studie, wie Computerspiele ihren medienspezifischen Beitrag zur Konstruktion des Kalten Krieges im historischen Kontext der letzten Phase des Systemkonflikts leisteten. Sie erwiesen sich dabei als Übersetzer von Spezialwissen des Kalten Krieges in die Populärkultur und als diskursive Gratwandler zwischen Simulation und Spiel. Die Studie leistet damit einen Beitrag zum Verständnis von Computerspielen als kulturgeschichtliche Quellen.

The First World War In Computer Games

The First World War in Computer Games PDF
Author: C. Kempshall
Publisher: Springer
ISBN: 1137491760
Size: 51.45 MB
Format: PDF, ePub
Category : History
Languages : en
Pages : 118
View: 6085

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The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.

Playing War

Playing War PDF
Author: Matthew Payne
Publisher: NYU Press
ISBN: 147980522X
Size: 27.96 MB
Format: PDF, Kindle
Category : Law
Languages : en
Pages : 288
View: 3354

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No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payneexamines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.

War Games

War Games PDF
Author: Andersen Gabrych
Publisher:
ISBN: 9781401260705
Size: 51.27 MB
Format: PDF, ePub, Mobi
Category : COMICS & GRAPHIC NOVELS
Languages : en
Pages : 560
View: 5329

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"Gotham's underworld is out of control, and Batman and his allies are the only forces keeping the city from becoming a war zone!"

War Games

War Games  PDF
Author: Arnold Meisner
Publisher: Arms & Armour
ISBN: 9780853689478
Size: 77.52 MB
Format: PDF, ePub, Mobi
Category : History
Languages : en
Pages : 142
View: 2445

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Looks at the joint field exercises held by NATO forces in Europe, and focuses on Exercise Certain Strike from 1987

War Games Ediz Bilingue

War Games  Ediz  bilingue PDF
Author: Diego Perrone
Publisher: Humboldt
ISBN: 9788899385286
Size: 16.18 MB
Format: PDF, ePub, Mobi
Category : War in art
Languages : en
Pages : 280
View: 676

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War Games

War Games PDF
Author: Philipp Von Hilgers
Publisher: MIT Press
ISBN: 0262300370
Size: 33.78 MB
Format: PDF, Docs
Category : Technology & Engineering
Languages : en
Pages : 234
View: 2766

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The convergence of military strategy and mathematics in war games, from medieval to modern times. For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth. Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board–topped table with drawers for game implements. He explains Clausewitz's emphasis on the “fog of war” and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality.

War Games

War Games PDF
Author: Jonna Eagle
Publisher: Rutgers University Press
ISBN: 0813598931
Size: 59.99 MB
Format: PDF, Mobi
Category : Performing Arts
Languages : en
Pages : 192
View: 5171

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The word “wargames” might seem like a contradiction in terms. After all, the declaration “This is war” is meant to signal that things have turned deadly serious, that there is no more playing around. Yet the practices of war are intimately entangled with practices of gaming, from military videogames to live battle reenactments. How do these forms of play impact how both soldiers and civilians perceive acts of war? This Quick Take considers how various war games and simulations shape the ways we imagine war. Paradoxically, these games grant us a sense of mastery and control as we strategize and scrutinize the enemy, yet also allow us the thrilling sense of being immersed in the carnage and chaos of battle. But as simulations of war become more integrated into both popular culture and military practice, how do they shape our apprehension of the traumatic realities of warfare? Covering everything from chess to football, from Saving Private Ryan to American Sniper, and from Call of Duty to drone interfaces, War Games is an essential guide for anyone seeking to understand the militarization of American culture, offering a compact yet comprehensive look at how we play with images of war.

War Games

War Games PDF
Author: Jenny Thompson
Publisher: Smithsonian Institution
ISBN: 1588344312
Size: 36.50 MB
Format: PDF, Kindle
Category : Social Science
Languages : en
Pages : 256
View: 6366

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D-Day with beach umbrellas in the distance? Troops ordering ice cream? American and German forces celebrating Christmas together in the barracks? This could only be the curious world of 20th-century war reenactors. A relatively recent and rapidly expanding phenomenon, reenactments in the United States of World War I, World War II, the Korean War, and the Vietnam War now draw more than 8,000 participants a year. Mostly men, these reenactors celebrate, remember, and re-create the tiniest details of the Battle of the Bulge in the Maryland Woods, D-Day on a beach in Virginia, and WWI trench warfare in Pennsylvania. Jenny Thompson draws on seven years of fieldwork, personal interviews, and surveys to look into this growing subculture. She looks at how the reenactors' near obsession with owning “authentic” military clothing, guns, paraphernalia, and vehicles often explodes into heated debates. War Games sheds light on the ways people actually make use of history in their daily lives and looks intensely into the meaning of war itself and how wars have become the heart of American history. The author's photographs provide incredible evidence of how “real” these battles can become.

Feminist War Games

Feminist War Games  PDF
Author: Jon Saklofske
Publisher: Routledge
ISBN: 1000751201
Size: 71.31 MB
Format: PDF, ePub, Docs
Category : Language Arts & Disciplines
Languages : en
Pages : 212
View: 2247

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Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play, and analysis of games that focus on armed conflict and economies of violence. Focusing on the ways that games, both digital and table-top, can function as narratives, arguments, methods, and instruments of research, the volume demonstrates the impact of computing technologies on our perceptions, ideologies, and actions. Exploring the compatibility between feminist values and systems of war through games is a unique way to pose destabilizing questions, solutions, and approaches; to prototype alternative narratives; and to challenge current idealizations and assumptions. Positing that feminist values can be asserted as a critical method of design, as an ideological design influence, and as a lens that determines how designers and players interact with and within arenas of war, the book addresses the persistence and brutality of war and issues surrounding violence in games, whilst also considering the place and purpose of video games in our cultural moment. Feminist War Games? is a timely volume that questions the often-toxic nature of online and gaming cultures. As such, the book will appeal to a broad variety of disciplinary interests, including sociology, education, psychology, literature, history, politics, game studies, digital humanities, media and cultural studies, and gender studies, as well as those interested in playing, or designing, socially engaged games.

Business War Games

Business War Games PDF
Author: Benjamin Gilad
Publisher: Red Wheel/Weiser
ISBN: 1601638922
Size: 67.77 MB
Format: PDF, Docs
Category : Business & Economics
Languages : en
Pages : 224
View: 5956

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In a global, complex, and competitive world, developing a plan without testing it against market reaction is like walking blind into a minefield. War gaming is a metal detector for a company. Yet war games run by the large consulting firms are kept secret and cost millions. For the first time, this book makes them accessible to every product and brand manager, every project leader, every marketing professional, and every planner, no matter how small or large the company. Business War Games will show you in steps and practical detail: How to decide if war gaming is right for you Which decisions call for war gaming How to prepare, organize, and run a realistic and inexpensive war game How to predict competitor moves with accuracy and little information Why you do not need computers, consultants, software, or a PhD in math to do it well This book is your bible of how to stay one step ahead of your competitors. Do not leave home without it.

War Games

War Games PDF
Author: Jacqueline Guest
Publisher: James Lorimer & Company
ISBN: 1552770354
Size: 11.15 MB
Format: PDF, Docs
Category : Juvenile Fiction
Languages : en
Pages : 184
View: 6142

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Ryan Taber becomes entangled in a world of danger and deceit.

War Games

War Games PDF
Author: Brian Stableford
Publisher: Hachette UK
ISBN: 1473219612
Size: 35.42 MB
Format: PDF, ePub
Category : Fiction
Languages : en
Pages : 320
View: 3914

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Throughout the centuries that have passed since humans first ventured into interstellar space, they have been at war with the alien Veich. The human race has, in consequence, been fully militarized, its educational system being a form of military training--which includes, among other disciplines, the elimination of fear from the human psyche. Attitudes to the war have, however, been colored by the gradual discovery of relics revealing that it is echoing an earlier interstellar conflict whose antagonists have completely disappeared, victors and vanquished alike. On a neglected continent of an unimportant world, ex-sergeant Remy and other human and Veich deserters have joined forces to form a mercenary company that places its expert skills at the disposal of the dominant indigenes. This refuge from the greater war is, however, disrupted when archeologists on another world discover evidence that there might be significant relics of the earlier war buried in the inhospitable heart of the continent, where barbarian tribes are currently massing for a religious war. Remy has no alternative but to revert to working for his own race, knowing that whatever he enables them to find, or even if they find nothing at all, his own life will be in grave peril, and that nothing will ever be the same again....